• Skip to main navigation
  • Skip to main content
  • Skip to footer
  • Home
  • News
  • Projects
  • Skip to menu toggle button
Maxime Martens

Maxime Martens

Dev Blog

News

Frozenpizza 3D

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut…
Continue reading “Frozenpizza 3D”…
Posted on: 17 December 2021 Last updated on: 17 December 2021 Comments: 0 Written by: martenm

Goldsrc BSP to Blender

Fork of Quake bsp importer from andyp123 (blender_io_mesh_bsp) to support Goldsrc (Half-Life, Counter Strike, …) Map files.
Continue reading “Goldsrc BSP to Blender”…
Posted on: 18 October 2021 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Blender Donut

Following tutorials of the infamous Youtuber Blender Guru, i finally took my chance to follow the tutorial series “Blender Donut”,…
Continue reading “Blender Donut”…
Posted on: 24 September 2021 Last updated on: 19 December 2021 Comments: 0 Written by: martenm

Reef Rumble

In cooperation with Rhapsodie game studio, I was in charge of all the development of Reef Rumble.
Continue reading “Reef Rumble”…
Posted on: 17 December 2020 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Pong 2D RV

Continue reading “Pong 2D RV”…
Posted on: 9 December 2020 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Black Mesa Rising

ReactJS experiment on bringing back to life 2001-era Browser games with Half-Life theme
Continue reading “Black Mesa Rising”…
Posted on: 17 October 2020 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Mini 8 Bit vCPU

Experiment of basics of CPU, with C++ written GUI that simulates a 8-Bit CPU (IDE and Compiler included)
Continue reading “Mini 8 Bit vCPU”…
Posted on: 29 September 2020 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Furnace

Wave survival game made with Unity Prototype to experiment with LWRP HLSL shaders and Unity 2019.3 Engine
Continue reading “Furnace”…
Posted on: 17 December 2019 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

StbxEngine

Attempt to write a full fledged Game Engine on top of SFML including: GUI Library, Network Abstraction Layer, Game Lifecycle…
Continue reading “StbxEngine”…
Posted on: 17 December 2017 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

FrozenPizza

First Network experiment on XNA Framework 4, then MonoGame.
Continue reading “FrozenPizza”…
Posted on: 17 December 2014 Last updated on: 18 December 2021 Comments: 0 Written by: martenm
1 2 Next page »

Copyright 2021 © Maxime Martens.