• Skip to main navigation
  • Skip to main content
  • Skip to footer
  • Home
  • News
  • Projects
  • Skip to menu toggle button
Maxime Martens

Maxime Martens

Dev Blog

Category: Projects

Frozenpizza 3D

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut…
Continue reading “Frozenpizza 3D”…
Posted on: 17 December 2021 Last updated on: 17 December 2021 Comments: 0 Written by: martenm

Goldsrc BSP to Blender

Fork of Quake bsp importer from andyp123 (blender_io_mesh_bsp) to support Goldsrc (Half-Life, Counter Strike, …) Map files.
Continue reading “Goldsrc BSP to Blender”…
Posted on: 18 October 2021 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Blender Donut

Following tutorials of the infamous Youtuber Blender Guru, i finally took my chance to follow the tutorial series “Blender Donut”,…
Continue reading “Blender Donut”…
Posted on: 24 September 2021 Last updated on: 19 December 2021 Comments: 0 Written by: martenm

Reef Rumble

In cooperation with Rhapsodie game studio, I was in charge of all the development of Reef Rumble.
Continue reading “Reef Rumble”…
Posted on: 17 December 2020 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Pong 2D RV

Continue reading “Pong 2D RV”…
Posted on: 9 December 2020 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Black Mesa Rising

ReactJS experiment on bringing back to life 2001-era Browser games with Half-Life theme
Continue reading “Black Mesa Rising”…
Posted on: 17 October 2020 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Mini 8 Bit vCPU

Experiment of basics of CPU, with C++ written GUI that simulates a 8-Bit CPU (IDE and Compiler included)
Continue reading “Mini 8 Bit vCPU”…
Posted on: 29 September 2020 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

Furnace

Wave survival game made with Unity Prototype to experiment with LWRP HLSL shaders and Unity 2019.3 Engine
Continue reading “Furnace”…
Posted on: 17 December 2019 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

StbxEngine

Attempt to write a full fledged Game Engine on top of SFML including: GUI Library, Network Abstraction Layer, Game Lifecycle…
Continue reading “StbxEngine”…
Posted on: 17 December 2017 Last updated on: 18 December 2021 Comments: 0 Written by: martenm

FrozenPizza

First Network experiment on XNA Framework 4, then MonoGame.
Continue reading “FrozenPizza”…
Posted on: 17 December 2014 Last updated on: 18 December 2021 Comments: 0 Written by: martenm
1 2 Next page »

Copyright 2021 © Maxime Martens.